Jun Wang

Independent Researcher and Freelancer

:: Machine learning : Human computation : Language evolution : Science and health education


Recent Projects


Understand citation contexts for millions of PubMed articles.


Play games to help scientists in their work.

Make science more accessible and engaging through art.

Language Evolution

I am the curator and developer of the Language Evolution and Computation web portal.

Human Computation Experiments

A human computation game designed to collect high-quality tags for images through asking players to describe a given image so that the image can be ranked high by a customized image search engine.

Another human computation game for discovering language usage patterns (esp. common mistakes) among non-native speakers.

Selected Publications - My Google Scholar Citation Page

Yu B, Li Y, Wang J (2019) Detecting Causal Language Use in Science Findings. Proceedings of the 2019 Conference on Empirical Methods in Natural Language Processing (EMNLP'2019)
Prestopnik N, Crowston K, Wang J (2017) Gamers, citizen scientists, and data: Exploring participant contributions in two games with a purpose. Computers in Human Behavior 68, 254-268.
Yu B, Willis M, Sun P, Wang J (2013) Crowdsourcing Participatory Evaluation of Medical Pictograms. Journal of Medical Internet Research; 15(6):e108.
Jun Wang and Bei Yu (2012) Collecting Representative Pictures for Words: A Human Computation Approach based on Draw Something Game. Proceedings of the 2012 AAAI Human Computation Workshop
Jun Wang and Bei Yu (2011) Labeling Images with Queries: A Recall-based Image Retrieval Game Approach. Proceedings of the SIGIR 2011 Workshop on Crowdsourcing for Information Retrieval (CIR'2011) :: Best paper award
Jun Wang, Bei Yu, and Les Gasser (2002) Concept Tree Based Clustering Visualization with Shaded Similarity Matrices. Proceedings of 2002 IEEE International Conference on Data Mining (ICDM'02)
Jun Wang and Les Gasser (2002) Mutual Online Concept Learning for Multiple Agents. Proceedings of the First International Joint Conference on Autonomous Agents and Multi-Agent Systems (AAMAS'02)
Jun Wang and Jean-Daniel Zucker (2000) Solving Multiple-Instance Problem: A Lazy Learning Approach. Proceedings of the 17th International Conference on Machine Learning (ICML'00)   :: source code → WEKA, RapidMiner, MILL, or MIL-Ensemble.


Infection / Extinction: A game I co-designed, selected as a Featured Game out of 1,500 in Global Game Jam 2011.
Draw Something Words and Images: A helper tool for draw something players and drawing lovers.
GitHub: Sometimes I share my code on github.
Kaggle: I regularly participate in Kaggle competitions to learn the state-of-the-art stuff on machine/deep learning.